GAIA - Nature Engagement Application

 

Role
UX/UI Designer
 

Team
Alan Qiu, Andrew Lo, Ben Nilsen, Sreedev Sidharthan
 

Tools
Adobe Photoshop, Adobe Illustrator, Axure

 

 

Project Brief

During the project, our team of four wanted to design a product to increase peoples’ engagement with nature. Users would be able to create a collection of things seen in nature, such as trees and vegetation, and also be able to identify it simply through a picture. The application would then be able to tell the user factual information about the object. Furthermore, we wanted to incorporate a social aspect so that it could be similar to a scavenger hunt game where the user would compete with his friends or others in the area.

 

 

 

 

 

Process

 
  1. Web Research

  2. Persona & Scenario Creation

  3. Storyboards

  4. Paper Prototype

  5. Experience Evaluation

  6. Wire-frames

  7. High-fidelity Prototype

 

 

 

 

 

 

Study of User Expectations

Our team wanted to start the project by creating a few personas based on a list of user expectations.

 

 

 

Ideation

Based on the personas, our team created storyboards which turned into wire-frames.

Ideation & initial wire-frames

Wire-frames for the social functionality

 

 

 

Paper Prototypes

Using the storyboards, our team developed paper prototypes which underwent concept and usability testing.

Paper prototype in order of functionality (Plan, ID, Collect, Game) from top to bottom

Paper prototype for the collection functionality

 

 

 

Refined Wireframes

At the next stage of the process, we created refined wireframes in Axure, which were then tested for its usability.

 

 

High Fidelity Prototype

At the last stage of the process, our team created the high-fidelity prototype using Adobe Photoshop and Illustrator.